Our first game · Playable prototype

Place. Connect.
Watch it bloom.

Build a little production line, connect its workbenches, and watch wooden toys come together. Try the first browser prototype of our cozy workshop automation game.

A miniature workshop on a cream plinth. Conveyors loop around a green assembly machine; wooden rabbit toys sit in the woodshop on the left, ceramic mugs by the kiln at the back, and amber lamps and packing boxes on the right.
Concept art with added motion — not gameplay footage.

Playtest 0.2 · In your browser

Your first little
production line.

Three little orders teach you to place workbenches, turn a conveyor, and build within a limit. Follow the wood as it becomes a wooden rabbit.

The actual browser prototype, showing a grid of workbenches, conveyors, and a packing area
Actual prototype screenshot · 11 October 2026

A small working slice of the game

Three orders. Your own little flow.

Experiment with workbench placement and conveyor directions. See where a route stops, fix the connection, and watch finished toys reach the packing area.

Available now
Three guided missions, one wooden-toy recipe, editable routes, a five-piece challenge, moving materials, and progress saved in this browser.
Planned next
More products, a workshop economy, and a larger space to build. These are not part of this prototype yet.
Open the playtest

Free to try · No account · Keyboard and touch controls

The workshop we’re working toward

How one little thing
comes together.

Explore three product ideas in the concept art. These routes show the broader game vision; the playtest above shows what you can play today.

A wooden rabbit pull-toy with terracotta wheels

01 · Woodshop

From a wood block
to a rolling rabbit.

The wood is cut and rounded off, then the assembly machine fits terracotta wheels. Finished toys move on to packing.

  1. Cut the wood
  2. Shape it
  3. Fit the wheels
  4. Box it up

Products and processes are early concepts and may change during development.

A sunlit wooden desk by an arched window, with a sketchbook of production-flow doodles, a pencil, a wooden rabbit toy, a sage mug, and an amber lamp.
A desk for sketching production flows · Concept art

The studio

Small worlds
worth lingering in.

Popo Bloom is an independent game studio developing its first cozy workshop automation game. We’re starting with a small playable production loop and sharing progress as we build.

We like objects that feel handmade and systems that click into place. Our first question is simple: does arranging a little production line feel clear and satisfying? Your experience with the prototype helps us answer it.

Studio
Popo Bloom · Independent game studio
Founded
Based in
South Korea
First game
A cozy workshop automation game
Development stage
Playable browser prototype · 0.2
Product ideas
Wooden toys · Ceramic mugs · Little lamps
Release
Not scheduled yet

Made by Popo Bloom. Questions, playtest feedback, and development enquiries are welcome.

contact@popobloom.xyz

Development, in the open

Small steps.
A working little workshop.

Build 0.2

Three orders, one step at a time.

The first production loop now has three missions: a straight line, a route around a corner, and an order made with just five pieces. The guide follows your next action, and wooden rabbits travel along the line.

  • Highlighted squares and contextual tool and rotation guidance.
  • Smooth material movement, workbench processing, and a next-mission flow.
  • Mission progress saved locally, including layouts from the first prototype.

Next: learn where players get stuck and improve the three missions before expanding the recipe list.

Build 0.1

The first production loop is playable.

The first browser prototype is available. Place the workbenches, connect the conveyor route, and turn wood into packed toys. This build tests the core making loop before we expand the workshop.

  • A wooden-toy recipe with cutting, assembly, and packing.
  • Editable routes, production controls, and feedback when a line needs attention.
  • English and Korean controls, keyboard support, and browser-local layout saving.

Next: refine the layout controls and production feedback before adding more products.

  1. Now (current stage)

    A playable first loop

    One product and a small editable production line, ready to try in your browser.

  2. Next

    Make the core feel right

    Improve placement, route feedback, and the pace of production using playtest feedback.

  3. After that

    Growing the workshop

    Once the core feels right, we’ll add products and workbenches one at a time.

The full game has no release date yet. This prototype is an early experiment, and its design may change.